Wednesday, June 18, 2014
condalmo:

Cover: “Satin Island” by Tom McCarthy.
yes yes yes, please.  (via)

Yup

condalmo:

Cover: “Satin Island” by Tom McCarthy.

yes yes yes, please.  (via)

Yup

Saturday, June 14, 2014
or-eve:

There’s a weird thing when you work in a program long enough (or probably at anything) when muscle memory sort of takes over the process, leaving you to think more about what you’re doing and less about how you’re doing it. Even the “what” bit becomes sort of a muscle memory thing I guess. Probably one of the weirdest things for me, as I’ve gotten so heavily into Blender the past six months, is realizing just how much muscle memory I’ve built up for the program, and how much it’s pushed out the muscle memory I’d saved up from programs like Photoshop and After Effects. Now, any time I move back into those programs, I don’t exactly feel like I’m touching them for the first time ever, but I sort of feel like I’m touching them for the first time ever. The number of things I’ve tried to right click to select, the amount of scaling I’ve tried to do along imaginary X/Y/Z axes…not that I was ever 100% fluent to begin with but “losing” (however temporarily it might be) what ground I’d gained in those realms is…disconcerting?
I expressed a desire over on Twitter for a solution; which probably says something about the way I’m thinking these days, alas:
In any case, after some memory-rebooting about what “layers” are and how “overlay” functions, I got a cover image going on. Also I’m dizzy.

or-eve:

There’s a weird thing when you work in a program long enough (or probably at anything) when muscle memory sort of takes over the process, leaving you to think more about what you’re doing and less about how you’re doing it. Even the “what” bit becomes sort of a muscle memory thing I guess. Probably one of the weirdest things for me, as I’ve gotten so heavily into Blender the past six months, is realizing just how much muscle memory I’ve built up for the program, and how much it’s pushed out the muscle memory I’d saved up from programs like Photoshop and After Effects. Now, any time I move back into those programs, I don’t exactly feel like I’m touching them for the first time ever, but I sort of feel like I’m touching them for the first time ever. The number of things I’ve tried to right click to select, the amount of scaling I’ve tried to do along imaginary X/Y/Z axes…not that I was ever 100% fluent to begin with but “losing” (however temporarily it might be) what ground I’d gained in those realms is…disconcerting?

I expressed a desire over on Twitter for a solution; which probably says something about the way I’m thinking these days, alas:

In any case, after some memory-rebooting about what “layers” are and how “overlay” functions, I got a cover image going on. Also I’m dizzy.

Thursday, June 12, 2014
or-eve:

Remember, kids: it is of vital importance that you properly name, group, and/or join your objects in order to make finding the one you need easy. We here at Or Eve headquarters are all about making life simple for ourselves.

or-eve:

Remember, kids: it is of vital importance that you properly name, group, and/or join your objects in order to make finding the one you need easy. We here at Or Eve headquarters are all about making life simple for ourselves.

Monday, June 9, 2014 Sunday, June 8, 2014

gwendabond:

suburbanite-gangst3r:

i emotionally connect with this cat

Some things just make you grateful for modernity. Pizza cat is one of them.

My new Internet hero.

(Source: onlylolgifs)

Tuesday, June 3, 2014
or-eve:

Bangin’ out a few logo concepts tonight.

God I f*cking love logo design.

or-eve:

Bangin’ out a few logo concepts tonight.

God I f*cking love logo design.

Friday, May 2, 2014
or-eve:

Wireframe view.

Periodic reminder that I’m posting process shots and half-baked thoughts about my current creative project over that-a-ways.

or-eve:

Wireframe view.

Periodic reminder that I’m posting process shots and half-baked thoughts about my current creative project over that-a-ways.

Wednesday, April 30, 2014
Sprawl. Sprawling.

Sprawl. Sprawling.

Monday, April 28, 2014
or-eve:

Guilty of liking the look of process bits as much as any final product.

Complete with ghost hand.

or-eve:

Guilty of liking the look of process bits as much as any final product.

Complete with ghost hand.

Saturday, April 26, 2014
or-eve:

Seeing double.

I’ve starting sharing sketches and process shots from my current project. Eventually I’m going to start sharing thoughts and process talk, too. So.

or-eve:

Seeing double.

I’ve starting sharing sketches and process shots from my current project. Eventually I’m going to start sharing thoughts and process talk, too. So.

Monday, April 7, 2014
When it starts to look like a thing but not like anything.

When it starts to look like a thing but not like anything.

Saturday, April 5, 2014
#b3d #wip

#b3d #wip

*tap* *tap*

Saturday, June 15, 2013
THE PLAGUE. #books

THE PLAGUE. #books